ASOBI COIN

Asobi Coin Opens Secondary Digital Content Market


Asobimo - game items, e-books, music, video

All this is available in one place, with a license for content

Hi everyone, today I want to tell you about such a project as Asobi. To start a few words about the company Asobimo. It is a Japanese company, they create online games, a very big experience, as many as 15 years and 600 employees around the world. Some of their games are Avabel online, Toram online, Iruna online. The total number of downloads was 50 million, the sale in Avabel online for an amount of $ 200 million.

The project has two awards:

· Best Google Play developer

· App Store Game Grand Prix Division Award

The goal of this project is to create a platform of its own, where it is possible both to buy and sell the product, the name of the Asobi market platform. It should be noted that such platforms already exist, but the lack thereof is that users do not have the right to own a product. For example, if one of these platforms closes, the user can not use the purchased product. The Asobi market will grant the right to own content and a decentralized security system will be used to protect the transaction.
You can buy or sell the following:

· Electronic books

· Videos

· Music

· Game items

You can purchase the product from both the manufacturer and the user for a lower price. After the sale of the goods, the money is credited to your wallet. This platform will also be interesting, not only for users, but also for manufacturers. If we consider the Amazon platform, then the publisher will no longer make a profit if they sell a used book. Smart contracts will be used on the Asobi market and profits will be distributed and distributed automatically.

For example, a book costs $ 10, a smart contract divides the profit as follows:

· The seller receives 5 dollars

· The publisher receives $ 3.5

· The author gets $ 1.5

The acquisition of items consists of 4 phases:

1. The user uses ASOBI COIN to make purchases on the site

2. A license is created and sent to the repository

3. This license is assigned to the user

4. After the user has received a license, he can use his purchase

The trade in objects also consists of 4 phases:

1. The seller sells his goods at the desired price, or he can indicate the price that the site recommends

2. The buyer pays the agreed amount, which is sent to the system

3 The system pays money to the seller

4. The buyer receives a license for this product
You also get the opportunity to make and sell your own games and comics. To do this, you have to download it to the so-called cloud, where it will be protected, then you can offer it for sale.

The value of the token is that when you make purchases in games with this token, you get a 50% discount.

Information about the token:

· Give ABX a name

· The price of one token is 0.01 USD

· ERC-20 platform

· Maximum emissions of 16.5 million tokens

Finally, I would like to highlight the main benefits of this project:

1. Globality. This project is worldwide because it is connected to the game industry. This is an industry that develops very quickly from year to year.

2. finished product. In my opinion, this is the main plus of this project, this company is the developer of online games with 15 years of experience. The total number of downloads of their games is 50 million. Enough is an impressive number.

3. Benefit for everyone. Everyone will benefit from this platform here. Let's start with the user. He receives a certificate for the purchase of his goods, it will be his deposit. The user can purchase both directly from the manufacturer and second-hand from other users at a lower cost. The advantage for manufacturers is that even with the sale of used equipment from one user to another, it will receive a share of the profit.

For more information contact:

Username: eyangcrypto
Eth: 0xA35213de7bdaBE7C3718F570b3B33727A2eC79c5

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